ARHU: Augmented‑Reality Holographic Unification
Augmented‑Reality Holographic Unification™
The universe is an always‑on heads‑up display; matter is just the UI skin.
Photonics – AR headsets steer sub‑micron waveguides; holograms replay full wavefronts.
Information – The holographic principle says a 3‑D volume’s information lives on its 2‑D boundary (≈ 1 bit / ¼ ℓₚ²).
Topology – We model space as a positively curved S³: finite, edgeless, constantly wrapping.
2 · Screen‑Door Analogy
Seeing individual pixels in a headset feels like peering through a mesh. Zoom out: Planck‑area “pixels” on the cosmic shell encode every event you’ll ever experience.
Key take‑away: Removing a device’s screen‑door is rehearsal for decoding the universe’s own lattice.
3 · The Five Postulates
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Boundary Rendering – All interactions are overlays streamed from the S³ boundary.
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Device Sampling – Your AR glasses are micro‑projectors sampling the same boundary, remixing it locally.
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Aliasing – Visible screen‑door = device‑pixel pitch / Planck‑pixel pitch mismatch.
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Bandwidth Ceiling – Holographic density caps AR throughput at roughly 10^96 bits m⁻² s⁻¹.
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Conscious Shader – Awareness collapses the overlay into a personalised low‑latency viewport.
4 · Minimal Equation
When you notice the screen door. Drive and it melts away.
5 · How Everything Fits
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AR hardware proves boundary‑to‑bulk rendering at human scale.
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Holography supplies the blueprint.
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Screen‑door effect hints at spacetime discretisation.
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S³ curvature lets light wrap, enabling “behind‑you” overlays in a closed world.
6 · Where Science Ends & Speculation Begins
ARHU rests on peer‑reviewed optics, holography, and Friedmann‑Einstein cosmology. The consciousness shader and cosmic screen‑door remain curated hypotheses — explore with healthy curiosity.