ARHU: Augmented‑Reality Holographic Unification

Augmented‑Reality Holographic Unification™

The universe is an always‑on heads‑up display; matter is just the UI skin.

Photonics – AR headsets steer sub‑micron waveguides; holograms replay full wavefronts.

Information – The holographic principle says a 3‑D volume’s information lives on its 2‑D boundary (≈ 1 bit / ¼ ℓₚ²).

Topology – We model space as a positively curved S³: finite, edgeless, constantly wrapping.


2 · Screen‑Door Analogy

Seeing individual pixels in a headset feels like peering through a mesh. Zoom out: Planck‑area “pixels” on the cosmic shell encode every event you’ll ever experience.

Key take‑away: Removing a device’s screen‑door is rehearsal for decoding the universe’s own lattice.


3 · The Five Postulates

  1. Boundary Rendering – All interactions are overlays streamed from the S³ boundary.

  2. Device Sampling – Your AR glasses are micro‑projectors sampling the same boundary, remixing it locally.

  3. Aliasing – Visible screen‑door = device‑pixel pitch / Planck‑pixel pitch mismatch.

  4. Bandwidth Ceiling – Holographic density caps AR throughput at roughly 10^96 bits m⁻² s⁻¹.

  5. Conscious Shader – Awareness collapses the overlay into a personalised low‑latency viewport.


4 · Minimal Equation

When η1 you notice the screen door. Drive η1 and it melts away.


5 · How Everything Fits

  • AR hardware proves boundary‑to‑bulk rendering at human scale.

  • Holography supplies the blueprint.

  • Screen‑door effect hints at spacetime discretisation.

  • S³ curvature lets light wrap, enabling “behind‑you” overlays in a closed world.


6 · Where Science Ends & Speculation Begins

ARHU rests on peer‑reviewed optics, holography, and Friedmann‑Einstein cosmology. The consciousness shader and cosmic screen‑door remain curated hypotheses — explore with healthy curiosity.